Access for more players
Accessibility at LNV Play
LNV Play aims to make the website and join experience reasonably accessible and tests standard web UI against relevant WCAG 2.2 Level AA checks.
Supported Features
- Semantic HTML on landing, host dashboard, and display pages
- Keyboard navigation and visible focus indicators
- Form labels and text-based error messages
- Minimum 44×44px touch targets on mobile controls
prefers-reduced-motionsupport for UI animations- Phone and tablet arena controls: left thumb moves, right thumb drags to aim and auto-fires past the dead zone, quick tap can fire at a nearby visible opponent
- Adjustable touch stick size (stored in browser)
- Reduced effects toggle for fewer particles
- Browser zoom remains available on the game page
- Arrow-key navigation in the operator selector
- Keyboard gameplay with W A S D movement, arrow-key aiming, and Space to fire
- Touch gameplay uses exclusive twin-thumb input so moving never fires
Known Limitations
- The real-time arena shooter canvas has limited screen reader support
- Gameplay requires aim, movement, and reaction time
- Color is supplemented with text labels on scoreboards and kill feeds where possible
Local Preferences
Audio, reduced-effects, touch stick size, gameplay, and short-lived lobby or banner preferences stay in this browser. Reset local preferences clears those saved preferences. The Privacy Policy describes how they are stored.
Report an Issue
If you encounter an accessibility barrier, please email [email protected] with a description of the issue and your browser/device. The same address is currently the public contact for general, privacy, and security questions on the Contact page.